AI Insights · Timothy · June 2024
Top 5 Boxing Games in Lithuania Q2 2024
Discover the performance of the top 5 boxing games in Lithuania for Q2 2024, with insights on downloads, revenue, and active users.
In the second quarter of 2024, the top 5 boxing games in Lithuania showcased varied performance metrics across downloads, revenue, and weekly active users. Here's a detailed look at how these games fared on the unified platform, combining data from both iOS and Android.
WWE Mayhem saw a fluctuating revenue pattern, starting strong with $79 in the first week of April and experiencing a low of $3 in mid-May, before ending the quarter at $32. Downloads remained relatively steady, peaking at 44K in mid-April, while weekly active users showed a slight decline from 40K in early April to 31K by the end of June.
EA SPORTS™ UFC® 2 from Electronic Arts exhibited a substantial spike in revenue in early June, reaching $92K, but tapered off to $19K by late June. The game maintained a high download rate, with a peak of 158K in early May. Weekly active users started at 831K in early April and ended at 684K by the end of June, showing some fluctuations throughout the quarter.
Real Boxing 2 by Vivid Games S.A. had consistent revenue, with notable peaks of $28K in mid-April and mid-June. Downloads were highest at the beginning of the quarter with 115K and saw a dip to 60K by the end of June. Weekly active users saw a similar trend, starting at 241K in early April and decreasing to 160K by the end of June.
Boxing Star: Real Boxing Fight from THUMBAGE had a steady revenue stream, peaking at $20K in late May and early June. Downloads fluctuated, with the highest being 116K in early April and settling at 31K by the end of June. The game’s weekly active users started at 96K in early April, peaked at 274K in the second week, and ended at 99K by late June.
Burrito Bison: Launcha Libre by Kongregate had a modest revenue performance, peaking at $31K in early June and ending at $25K by the end of the quarter. Downloads were highest at 55K in mid-April and saw a decrease to 28K by the end of June. Weekly active users remained relatively stable, starting at 173K in early April and ending at 156K by late June.
These insights are based on data from Sensor Tower, where more in-depth analytics can be found.